Interview with Trina, Voice of Mikasa (Attack on Titan) by Aisha Anime

Trina Nishimura is an American anime voice actress who used to be a bar maid and in and out of jobs till her friend at Funimation asked her to audition for a voice acting role. As a child she enjoyed performing at the community theater and continued through high school. She got her Bachelor of Arts in Radio in University of North Texas at Denton which came in handy. Her first voice acting role was in Desert Punk as Namiko. She voices Nadie in the girls with guns series El Cazador de la Bruja, and Mari Illustrious Makinami in Evangelion: 2.0 You Can (Not) Advance.[4] Her latest and peaked role was in the hit anime series Attack on Titan as Mikasa Ackermann.

I talk to her about her favorite roles and she gets a suprise :D 
~Aisha Anime~

Review: One Piece: Unlimited World RED by Aisha Anime

one piece red logo

If you are an anime fan 'One Piece' would ring a bell, one of the first anime's to hit UK tv on Cartoon Network in English Dubbing. It was origianlly a Japanese manga series written and illustrated by Eiichiro Oda. It reviolves around Monkey D. Luffy, a boy who eats a Devil Fruit and gains supernatural eleasticity powers. He explores the ocean with his rag tag crew in search of the world's ultimate treasure known as One Piece which gives you the title of Pirate King.

Since it's huge success in manga and anime form One piece has over 30 games released by Bandai Namco Spanning from the mid 90's. Despite me absolutely loving the English dubbing I really enjoyed playing the game in the original Jpanese the voices hold the same enthusiasm and over the top reactions I love from the dub. Only possible downside is when action is going on you are busy fliking through he text and the what's going on screen, any veteran JPG- gamer can overcome this but you also want to appreciate the beauty of the graphics.

Grappling time ^_^

Grappling time ^_^

One Piece: Unlimited World RED is the newest in the game series and a story revolving around the kawii crew member Pato the racoon always referred to as Chopper's family, nope they are not related but both seriously cute !

Pato is harping on about 'meeting someone at the start of the game and crew give a non shalant response of 'see ya later, giveus a shout if you need anything while we'redocking here.' Luffy catapults himself onto the Island without evven saying goodbye, gotta love his priority list. Hoever not much info is given on the new character Pato who possesses the power to create anything drawn onto a leaf.

The whole crew go about their chores or shopping for the ladies and Luffy saves a hottie (as usual) and somewhere in between everyone but Pato and Luffy are kidnapped by a pirate The Red Count. We see a brielf intro on the baddie at the beginning and he is ruthless.It’s up to Luffy not only free his friends, but beat The Red Count, help Pato go on his merry way and help the towns folk with their own problems.

The game follows the ultimate universe third person view and  action/RPG gameplay seen previously. The narrative has a great mix of slapstick funny and serious tone at time too however being enjoyable at all times. I never felt ored or like I was in a cycle of grinding mindlessly.

The graphics are impressive especially on the 3DS (platform I played) you had seamless cut scenes integrated within the game play. The 3D was fully shaded, they managed to keep the amusing acial expressions from the anime series on our favourite characters including the love struck Sanji. I felt like I was reading a manga in colour, it was beauty to watch and soak in all the colours.

Once you rescue your crew members you can switch between the 9 characters you want roaming the map and towns, I hardly did this as I took much delight in using Luffy's grapple move to swiftly move around the time. However in fights they all have different special attacks varying from one to one attacks from Luffy or group attacks from Zero (perfect for a ambushed attack).

TIme to fight!

Few things I disliked for the dead camera angle, I hate having to maneuver the camera while walking or fighting - this may  be more helpful on the console games, but i found it really intricate to handle on a handheld. Also if you were new to the series then you'd bbe clueless on who everyone is and what their specialties are. So a small intro or character briefs as they enter the game would have been helpful.

Enjoy endless hours of fun undertakings tasks from townsfolk including Co-op tasks like fishing, bug catching, battling, cooking, mining, exploring...waiting a minute am i in Animal crossing but with humans?! Great action packed jrpg game with graphics to make you reminisce about the manga but fresh new characters to get your wondering what's going to happen next. 

If you buy it from they are offering the Chopper edition with alternate outfits for the whole crew that's 9 DLC on any of the different platforms. Where as world wide you can purchase the Straw Hat edition with different DLC too.


one piece dlc game

Review: Danganronpa: Trigger Happy Havoc by Aisha Anime

Dang start

Developer: Spike Chunsoft

Localisation: Nis

Platform: Playstation Vita

Genre: Adventure, Puzzle, Visual Novel

Danganronpa: Trigger Happy Havoc is a murder mystery visual novel developed and published by Spike Chunsoft and the first game in the Danganronpa series following the successful anime series. The game was originally released in Japan for the PSP in 2010 then iOS and Android devices.


Monokuma telling it how it is.

Monokuma telling it how it is.

Danganronpa follows the anime story-line, set in an elite high school called Hope's Peak Academy which accepts talented "Ultimate" students or a few students at random. Makoto Naegi, is one of those ‘randoms’ an average student. However upon arriving he loses consciousness and wakes up locked inside the school, suddenly this doesn’t seem like a ‘ultimate luskuy raffle’ as described.  After wondering around the premises he meets the Ultimate students who are in pretty much the same situation as him. It is there the signature Japanese torture device is introduced a sadistic remote-controlled bear named Monokuma is calling the shots and frankly he isn’t a very cuddly bear. He explains the only way to escape the academy...alive is to graduate, sounds easy enough. Well actually in order to graduate you need to murder another student and get caught!

fellow students 

fellow students 

When a murder occurs, a "class trial" is initiate where you must determine who the killer is. In a place where anyone could be a victim or the killer, who do you trust? It’s up to our protagonist Makoto to survive these class trials and solve the true mysteries of this messed up Academy. During the investigations, Makoto receives assistance from Kyoko Kirigiri, a mysterious girl with no amnesia, but possessing keen observational and deductive skills. This game reminded me so much of Phoenix Wright but more dark.  

Monokuma instigates further strife by direct manipulation, threatening students' families, threatening to reveal embarrassing secrets. As much as he’s the villain he is the star of the show and I feel a comparison to Zero Escape: Virtue’s Last reward – I totally prefer Monokuma to Zero the physco rabbit.

Gameplay is similar in style to the Ace Attorney series, revolving around investigation and finding contradictions, but with faster gameplay and great animations. Each chapter features two styles of gameplay; School Life, in which the player explores the academy and progresses through the story, and the Class Trials, where the player must deduce the culprit of a crime. If you hate reading alot of text then best to walk away from this game. Pheonic Wright was frustrating but I enjoyed the mixed aspect in Professor Layton x Pheonix Wright which is a very similar game in mechanics just no puzzles !

During School Life, the player can explore the school grounds in first-person perspective, with more areas of the academy becoming available as the game progresses, had a bit of dungeon crawler feel, at least we didn’t have to map everything out like in Ertian Odessey.  When you’re in a room you can move the crosshair  on a character to initiate a conversations , once the cross hair is on them they jump which never failed to amuse me.  Examining certain objects can get you Monokuma Medals, to use in the gatchapon machine in the school shop, yes I loved this feature!

Hover the crosshair over people to talk to them, don't be shy, they won't kill you...yet

Hover the crosshair over people to talk to them, don't be shy, they won't kill you...yet

School Life is actually consists of sections; "Daily Life" and "Deadly Life". In the Daily Life section – you can do the usual exploring, conversing with characters and trigger the next part of plot.You can hang out with specific characters and bribe them with presents, to gain more information about them and unlocks various Skills. This changes to Deadly Life whe  a crime scene is discovered, the player now must search for. Evidence and testimonies gathered are stored in the player's e-Handbook, where players can also save their game. This is all important for the Class Trial.

Quick someone slap him !

Quick someone slap him !

The bulk of the game revolves around Class where students must discuss who they believe the culprit is. Class Trials consist of four main styles of gameplay: Nonstop Debate, Hangman's Gambit, Bullet Time Battle and Closing Argument. Closing Argument is usually a puzzle where you piece together a comic strip depicting the crime in motion. Yes there is some Professor Layton love in it, but not enough to make me hurl my Vita against the wall.

On the Vita we are also given an exclusive 'School Life' mode which unlocked after clearing the game once. Monokuma  reigns in this ‘What if’ mode burdening  the students with the task of building several backup units of himself. Each day, the player assigns students to scavenge rooms for necessary materials needed to build each concept.  During Free Time, players can either hang out with the other students to unlock skills, like in the main game, or use Trip Tickets earned from completed concepts to take them on trips. I Wonder if we can go to the beach? Everyone loves the beach!

Lovely character art: meet Clestia Wdenberg, not very Japanese?

Lovely character art: meet Clestia Wdenberg, not very Japanese?

The Vita was the perfect platform for this game utelising the sharp graphics and features high resolution graphics and even optional touchscreen controls – the game is a work of art. It is polished and you get the overall dark sinister feel of the game. At the same time the voice acting is superb. This is  not for someone who wants actions alone, this is very text based with lots of beautiful animation. 

I rate it a well deserved 9/10

Monokuma knows how to get our attention

Monokuma knows how to get our attention